Old Blue Chair
Where the games come from.
A weathered blue Adirondack on the sand somewhere in the Florida Keys — that one spot where the phone can wait, the inbox doesn't matter, and the only deadline is sunset.
Est. 2025
ChoiceRealms™
Interactive ASCII RPG Adventures
The Winterhold Prophecy™
Coming SoonDark Fantasy RPG
A dark fantasy choose-your-own-adventure set in the frozen north. Five character classes, branching storylines, and choices that shape the fate of Winterhold. Every path leads to a different ending.
597 nodes · 5 classes · 8 endings
Learn MoreAscend™
Coming SoonKingdom Management RPG
Build a kingdom from nothing. Navigate diplomacy, war, and intrigue across a procedurally connected world. Four classes, deep economic systems, and rival factions that remember your choices.
876 tests · 4 classes · Graph world
Learn MoreRotary Knights™
Early Access Coming to SteamWWI Aviation RPG
Six acts spanning the entire arc of WWI aviation, from 1914 to the Armistice. Thirty-seven historically accurate aircraft, tactical dogfight combat, and a merit system that tracks your reputation across seven aerodromes. Coming to Steam.
37 aircraft · 35 missions · 291+ events
Learn MoreAll games available at choicerealms.com
The Story
I grew up on MUDs, BBSs, and choose-your-own-adventure books. The kind of games where your imagination did all the rendering and every choice felt like it mattered.
I spent 25 years building things — telecom networks, a computer vision startup that got acquired (twice), deep learning at NVIDIA, AI/ML at AWS. By every measure, I should have been satisfied.
But I kept thinking about those old games. The ones that trusted the player to imagine. The ones where a line of text could make your heart race. Nobody was making them anymore.
So I sat down in the old blue chair — a weathered Adirondack on the sand somewhere in the Keys, the spot where the phone can wait and the only deadline is sunset — and started building.
ChoiceRealms is what came out. Pure terminal text. No sprites, no pixel art. Just meaningful choices, deep systems, and your imagination. Every line of code and every story node, written from scratch.
This is my love letter to the games that made me.
— Steven W. White, Founder
What We Believe
Your choices shape the story
No filler. Every decision has consequences that ripple through the game.
Board game at heart
Every game is designed to feel like a tabletop experience — maps you can read, systems you can see, choices laid out like cards on the table.
One person, every line
Every story node, every system, every line of code — handcrafted. No outsourced content.
Terminal aesthetic
Because imagination renders at higher resolution than any GPU.